Painting on Silicon: Creating the 2022 Historical Video Game “Pentiment“

 © Obsidian Entertainment

© Obsidian Entertainment

Painting on Silicon: Creating the 2022 Historical Video Game “Pentiment“

Mittwoch, 19. Juni 2024, 18:00 Uhr, FB Geschichtswissenschaften

On Wednesday, 19th of June 2024, video game developer Josh Sawyer will hold a talk at the Historical Studies Library about how he created the Peabody Award‑winning game “Pentiment“.


Talk and Q&A (in English language):

“Painting on Silicon: Creating the 2022 Historical Video Game Pentiment

Josh Sawyer | Game and Narrative Director of Pentiment , Obsidian Entertainment, USA

Moderator:

Maria Frenay | Vienna University Library


About Josh Sawyer

Josh Sawyer is a game developer and Studio Design Director at Obsidian Entertainment  in Irvine, California. After studying history, he began his career at Black Isle Studios in 1999. Sawyer is renowned for his work on narrative role-playing video games, including titles in the Icewind Dale and Neverwinter Nights series, and as Project Director of Pillars of Eternity and Fallout: New Vegas.


On “Pentiment“

The adventure game Pentiment (2022) is set in 1500s Bavaria. At a time when scriptoria are being replaced by printing presses, a captivating whodunit unfolds as book illuminator Andreas Maler takes it upon himself to investigate mysterious murders at Kiersau Abbey and in the surrounding town of Tassing.

Pentiment's historically inspired design, extraordinary writing, and rich references to book and media history make this brilliant video game an unforgettable and unique experience. Pentiment is available for PC, Switch, PS5 and Xbox and has recently won a Peabody Award.


Discover “Pentiment“ @UB Wien!

Further explore some of the game’s rich historical references with our curated list of Companion Pieces to Pentiment @UB Wien.

And thanks to Obsidian Entertainment  and University of Viennaʼs GameLab  youʼll be able to play Pentiment at the event!



Universität Wien